Kevin’s first computer was the family TI-99/4A. He’s learned computing the best way possible: by fixing his own broken machines. He was a SolarWinds customer for nearly 10 years before joining the company. He’s worked the range of IT jobs: from the 3-person consultancy to the international law firm. Along the way, he’s become a SolarWinds advocate and evangelist of monitoring glory. His passions include shooting archery, blacksmithing, playing D&D, and helping IT professionals leave at a reasonable time each and every day.

SolarFocus

The Endless Wonder of THWACKcamp

September 11, 2020

What I love most about working in technology is the continual discovery. It doesn’t matter the implied scale of the discovery because it’s all about the ripples from that discovery. Learning a new software package requires you to learn a new scripting language, which …


SolarFocus

Save the Date Because THWACKcamp Is Back

July 22, 2020

The IT Knowledge Fest—THWACKcamp—is back for another year of spectacular content in 2020. In this, the ninth year of THWACKcamp, you’ll join with thousands of other technology professionals from around the world. Like always, it’s 100% free. The best part of THWACKcamp is you …



Networks

Dungeon Mastering in IT (Part the Fourth)

January 26, 2018

Flood of Kobolds vs. Epic Boss Fight I had a group where I was running a dragon-themed adventure. Before you gasp and say mockingly, “In Dungeons & Dragons, there are actually dragons?” let me tell you that that was just thematic (as far as …


Networks

Dungeon Mastering in IT (Part the Third)

January 25, 2018

Short-Circuiting your Adventure I’ve noted that preparation and planning are some of the hallmarks of both a good DM and IT professional, but sometimes planning gets short-circuited. In the past, I’ve spent hours working on a campaign with intricate details, a slowly building storyline, …


Networks

Dungeon Mastering in IT (Part the Second)

January 24, 2018

This is the second post in a post that started in Part the First. CRIT! Unplanned Good/Bad Randomness is a part of life.  This has widespread areas of affect: from human interactions to chaos theory.  To make Dungeons & Dragons more lifelike, it needs …


Networks

Dungeon Mastering in IT (Part the First)

January 23, 2018

So, here’s the first confession: I’m an über nerd.  I’ve been playing Dungeons & Dragons (D&D) since I was about 16 years old.  It was also about that time (possibly coincidentally) that I also became engrossed with computers.  Not just watching my fake family …